By integrating this project in collaboration with the students of Master Design of Rennes 2, we are aiming for developing a group of interactive applications on mobiles and tablets and thus, featuring a new understanding of Paul Klee’s work by experimenting and playing. Since we wish to collect the user’s actions – be they gestures, movements or sounds –, the sensors will form the basis of our applications.
The user will be able to experiment the favourite concepts of the artist such as color or nature – described in a paper edition – thanks to an entirely digital interaction : the user will be invited to act by touching, moving, producing a sound, being confronted with augmented reality, etc. Therefore, the re-exposure of Paul Klee’s graphic work in a digital environment is in the heart of the project.
The Master Design is working on a paper book that transcribes Paul Klee’s precepts. Thanks to our application it will be possible to interact with this booklet. At first some pages of the book will send back to the application. When launching this application we will be asked if we have the paper edition. In this case we can scan the page, which will launch the exercise associated with it.
There are eight exercises in this app that allow a new understanding of Paul Klee’s work. Three of these exercises are more detailed HERE including one directly linked to the paper book thanks to augmented reality.
Our application is fully developed under the free license "Personal" of Unity3D. Unity3D is a game engine that makes it easy to develop in multi-platform and in 2D.
For the management of image recognition and virtual reality, we use Vuforia which is now integrated into Unity3D.
Finally we use many sensors of recent smartphones such as the accelerometer, the pedometer, the microphone or the atmospheric pressure sensor.