4TH YEAR COMPUTER SCIENCE STUDENT PROJECT

#TWELVE = #FIVE + #SEVEN

Escape Room


Salle

The creation of Escape Room like game makes it possible to provide a stressful atmosphere to the player. He is pushed to think about how to solve puzzles while exploring his environment.

Virtual Reality


immersia

Virtual reality provides an interactive virtual environment that promotes motor function: the player moves, bends down, grabs objects, and so on. Immersion in play involves the use of several senses: visual, auditory or haptic (sensation of touch).
Thus, the game experience is unique.

HTC Vive


Vive

The virtual reality helmet offers the player a visual feedback. The wands allow him to interact with the environment and perform actions. The mode of movement in the game environment is natural thanks to infrared transmitters that detect the user's position.



You are in a dark room. Who are you ? Why are you here ? In order to discover it you have to solve puzzles, progress from room to room to reach the end of this labyrinth.
So, let's explore this place ! Have you found any headlamp ? Don't lose it, it will be your best ally throughout this adventure.
Let's go ! Be careful, you must be able to escape you before dying of tiredness or hunger. There is time allocated to solve each rooms : be careful not to exceed it !



#FIVE (Framework for Interactive Virtual Environments) is A high-level framework for simpler and faster development of interactive virtual environments. It allows to define the objects of the environment that can be involved in interactions and the way in which they can be involved thanks to types and properties. It also provides the necessary tools for collaborative control of virtual objects.
#SEVEN is a scenario model. It is used in collaborative virtual environments. It allows to define an order for the expected user actions or on the contrary to leave him/her more freedom. It also allows to describe complex sequences of events such as parallelization of actions.